It works fine for me in a number of modes except 1.33...
The "far cry.exe" just crashes to desktop after the launch screen, the launcher remains open.
Code: Select all
Log Started at Sunday, April 05, 2009 18:47:18
FileVersion: 1.1.3.1395
ProductVersion: 1.1.3.1395
--- CPU detection ---
Number of system processors: 1
Number of available processors: 1
Processor 0:
CPU: AuthenticAMD AMD Athlon(tm) 64 Processor 4000+
Family: 15, Model: 7, Stepping: 1
FPU: on-chip
CPU Speed (estimated): 2411.062323 MHz
MMX: present
SSE: present
3DNow!: present
Serial number not present or disabled
---------------------
OS User name: 'Gary'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2000000029802322)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0)
Lua cvar: (cl_projectile_light,1)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,0)
Lua cvar: (cl_use_joypad,0)
Lua cvar: (cl_weapon_fx,1)
Lua cvar: (cl_weapon_light,2)
Lua cvar: (d3d9_TextureFilter,TRILINEAR)
Lua cvar: (e_active_shadow_maps_receving,2)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,0)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,3.000000)
Lua cvar: (e_detail_texture_quality,1)
Setting e_EntitySuppressionLevel to 0
Lua cvar: (e_flocks,1)
Lua cvar: (e_light_maps_quality,2)
Lua cvar: (e_max_entity_lights,4)
Lua cvar: (e_obj_lod_ratio,10.000000)
Lua cvar: (e_overlay_geometry,1)
Lua cvar: (e_particles_lod,1.000000)
Lua cvar: (e_particles_max_count,8192)
Lua cvar: (e_shadow_maps,1)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,20.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,1)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,0)
Lua cvar: (e_use_global_fog_in_fog_volumes,0)
Lua cvar: (e_vegetation_sprites_distance_ratio,1.000000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,1)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,english)
Lua cvar: (g_playerprofile,CuZ)
Lua cvar: (g_serverprofile,test)
Lua cvar: (g_StartLevel,)
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Lua cvar: (i_dinputkeys,1)
Setting i_direct_input to 1
Lua cvar: (i_mouse_accel,0.0)
Lua cvar: (i_mouse_accel_max,100.0)
Lua cvar: (i_mouse_mirror,0)
Lua cvar: (i_mouse_smooth,0.0)
Lua cvar: (log_FileVerbosity,3)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,7)
Lua cvar: (p_deathtime,30)
Lua cvar: (p_lightrange,15)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,$6Custards $2Last $7Stand)
Lua cvar: (r_Beams,1)
Lua cvar: (r_Brightness,0.555000)
Lua cvar: (r_checkSunVis,2)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.527500)
Lua cvar: (r_CoronaFade,0.125000)
Lua cvar: (r_Coronas,1)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,0)
Lua cvar: (r_DepthBits,32)
Lua cvar: (r_DetailDistance,16.000000)
Lua cvar: (r_DetailNumLayers,2)
Lua cvar: (r_DetailTextures,1)
Lua cvar: (r_DisableSfx,0)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,2)
Lua cvar: (r_EnvCMupdateInterval,0.050000)
Lua cvar: (r_EnvLCMupdateInterval,0.050000)
Lua cvar: (r_EnvLightCMSize,16)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,3)
Lua cvar: (r_EnvTexUpdateInterval,0.001000)
Lua cvar: (r_Flares,1)
Lua cvar: (r_FSAA,1)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,4)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.884987)
Lua cvar: (r_Glare,2)
Lua cvar: (r_GlareQuality,2)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,1)
Lua cvar: (r_Height,1050)
Lua cvar: (r_MotionBlur,1)
Lua cvar: (r_ProcFlares,1)
Lua cvar: (r_Quality_BumpMapping,3)
Lua cvar: (r_Quality_Reflection,1)
Lua cvar: (r_RenderMode,1)
Lua cvar: (r_ScopeLens_fx,1)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,2)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,0)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,0)
Lua cvar: (r_TexSkyResolution,0)
Lua cvar: (r_Texture_Anisotropic_Level,8)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,1)
Lua cvar: (r_VolumetricFog,1)
Lua cvar: (r_VSync,0)
Lua cvar: (r_WaterReflections,1)
Lua cvar: (r_WaterRefractions,1)
Lua cvar: (r_WaterUpdateFactor,0.001000)
Lua cvar: (r_Width,1680)
Lua cvar: (s_CapsCheck,0)
Lua cvar: (s_CompatibleMode,0)
Lua cvar: (s_DopplerEnable,1)
Lua cvar: (s_DopplerValue,1.0)
Lua cvar: (s_DummySound,0)
Lua cvar: (s_EnableSoundFX,0)
Lua cvar: (s_InactiveSoundIterationTimeout,1)
Lua cvar: (s_MaxActiveSoundSpots,100)
Lua cvar: (s_MaxHWChannels,0)
Lua cvar: (s_MaxSoundDist,500)
Lua cvar: (s_MinHWChannels,16)
Lua cvar: (s_MinRepeatSoundTimeout,200)
Lua cvar: (s_MusicEnable,1)
Lua cvar: (s_MusicMaxPatterns,12)
Lua cvar: (s_MusicStreamedData,1)
Lua cvar: (s_MusicVolume,0.5)
Lua cvar: (s_SampleRate,44100)
Lua cvar: (s_SFXVolume,1)
Lua cvar: (s_SoundEnable,1)
Lua cvar: (s_SpeakerConfig,5)
Lua cvar: (s_VisAreasPropagation,10)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,0)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 0
Setting sys_spec to 3
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Lua cvar: (ui_BackGroundVideo,0)
Lua cvar: (ui_EasyToolTip,0)
Lua cvar: (ui_RepeatDelay,200)
Lua cvar: (ui_RepeatSpeed,40)
Lua cvar: (ui_ToolTipDelay,1500)
Lua cvar: (ui_ToolTips,1)
Lua cvar: (ui_TriggerUIEvents,1)
Lua cvar: (ui_TriggerWidgetEvents,1)
Loading system configuration
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\localized\english.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\localized\english1.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\localized\english2.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\ccgf_cache.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\effects.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\music.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\objects.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\objects1.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\objects2.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\scripts.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\shaders.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\sounds.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\textures.pak
Opening pack file e:\program files\ubisoft\crytek\far cry\fcdata\textures1.pak
Network initialization
network hostname: desktop
ip:192.168.0.23
Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 9.0c installed
System: VideoCard Detected: nVidia (Unknown)
Direct3D9 driver is creating...
Best-match display mode: 1680x1050x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
D3D Adapter: Driver name: nv4_disp.dll
D3D Adapter: Driver description: NVIDIA GeForce 7800 GTX
D3D Adapter: Driver version: 6.14.11.7824
D3D Adapter: Driver GUID: D7B71E3E-43D1-11CF-A26B8B0100C2CB35
D3D Adapter: VendorId = 4318
D3D Adapter: DeviceId = 145
D3D Adapter: SubSysId = 562042498
D3D Adapter: Revision = 161
D3D Detected: NVidia video card
D3D Driver: MaxTextureBlendStages = 8
D3D Driver: MaxSimultaneousTextures = 8
Using '8888' pixel texture format
Using 'Alpha8' pixel texture format
Using 'Alpha8Lum8' pixel texture format
Using 'V16U16' pixel texture format
Using 'Depth24' pixel texture format
Using 'BumpV8U8' pixel texture format
Using 'BumpQ8W8U8V8' pixel texture format
Using 'BumpX8L8U8V8' pixel texture format
Using 'BumpU5V5L6' pixel texture format
Using '3Dc' pixel texture format
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
D3D Driver: Supports trilinear texture filtering
D3D Driver: Allowed projected textures with Env. bump mapping
D3D Driver: Supports alpha palettes
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports Z biasing
D3D Driver: Supports scissor test
D3D Driver: Supports stream offset
D3D Driver: Supports non-power-of-2 textures
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Supports Stencil shadows
D3D Driver: Supports Two-Sided stencil
D3D Driver: Textures (0x0)-(4096x4096), Max aspect 4096
Apply anisotropic texture filtering (level: 8)
Warning: Disabled 3DC for NVidia card
****** D3D9 CryRender Stats ******
Driver description: NVIDIA GeForce 7800 GTX
Full stats: HAL (pure hw vp): NVIDIA GeForce 7800 GTX
Hardware acceleration: Yes
Full scene AA: Enabled: 4x Samples (0 Quality)
Projective EMBM: Enabled
Detail textures: Enabled
Z Buffer Locking: Enabled
Multitexturing: Supported (8 textures)
Use bumpmapping : Enabled (DOT3)
Use paletted textures : Disabled
Current Resolution: 1680x1050x32 Full Screen
Maximum Resolution: 1680x1050
Maximum Texture size: 4096x4096 (Max Aspect: 4096)
Texture filtering type: TRILINEAR
HDR Rendering: FP16
MRT Rendering: Enabled
Occlusion queries: Supported
Geometry instancing: Supported
NormalMaps compression: V8U8
Gamma control: Hardware
Vertex Shaders version 3.0
Pixel Shaders version 3.0
Use Hardware Shaders for NV4x GPU
Pixel shaders usage: PS.3.0, PS.2.0 and PS.1.1
Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1
Shadow maps type: Depth maps
Stencil shadows type: Two sided
Lighting quality: Highest
*****************************************
Init Shaders
7 Shader files found.
127 Shader files found.
Construct Shader '<Default>'...ok
Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'HDRProcess'...ok
Compile System Shader 'SunFlares'...ok
2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok
Console initialization
Time initialization
Input initialization
Initializing Direct Input
Direct Input initialized (CryInputDLL)
Initializing Keyboard
Keyboard initialized
Initializing mouse
Mouse initialized
Found 16 joystick devices
Num joy buttons=5
Joystick name=Microsoft PC-joystick driver
Joystick has hatswitch
Num joy buttons=11
Joystick name=Microsoft PC-joystick driver
Joystick has hatswitch
Joystick 2 not plugged in!
Joystick 3 not plugged in!
Joystick 4 not plugged in!
Joystick 5 not plugged in!
Joystick 6 not plugged in!
Joystick 7 not plugged in!
Joystick 8 not plugged in!
Joystick 9 not plugged in!
Joystick 10 not plugged in!
Joystick 11 not plugged in!
Joystick 12 not plugged in!
Joystick 13 not plugged in!
Joystick 14 not plugged in!
Joystick 15 not plugged in!
Joystick initialized
initializing Key/name Mapping
Sound initialization
------------------------------------------CRYSOUND VERSION=3.610000
CRYSOUND Driver: Primary Sound Driver
Total number of channels available: 256
Set speaker mode stereo
Font initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH MMX FXSR SSE SSE2 3DNow! ok
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
Loading ...s\characters\pmodels\hero\hero_mp.ccg
WARNING: Connectivity warning: there are 1 open edges (3550 closed, 2367 faces, 0 planes, 0 vertices)